Behind the scenes...
Everything started in 1996. I had the idea of creating a horizontal shoot-em-up
for my beloved Amiga computer. I felt Iridion was the perfect name for my
little project. Before actually starting programming the game I wrote some music for it
in the AHX music editor (programmed by Martin Wodok). Well, my game projects in this time were mostly just a pretense to write some cool game music ;). However, Iridion was abandoned after the first level was finished.
Then, in 1999 Shin'en was founded. The idea of creating a shooter was still alive and so we did an excellent one level demo for the GBC. Anyway, after recognizing that original GBC games were almost impossible to market, this project was dropped aswell.
Two years later, when we got the GBA devkits, we started a last approach and finally we succeeded by developing one of the most successful original 3rd party games for the GBA. With our GAX Sound System we also created a still unrivaled soundtrack. Due to the big commercial success of the game we were able to do a successor that even exceeded the high standards we had set with Iridion 3D.
In the last years we got a lot of feedback from Iridion music fans all around the globe and so I decided to create the "Iridion 3D & II Perfect Selection" Soundtrack CD.
So thanks for all your support and feedback and cheers to Bernhard, Florian & Javier at Shin'en for making Iridion come true.
Manfred Linzner, 2003
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