The overall format of Verity came out a bit different from my previous albums (mostly because of new influences, new approach and new stylistic elements I decided to try in it) - I think it's the most video game-ish album I've ever done. At the same time I don't think it might only appeal to gamers because every track has a set of melodic themes setting the mood without extra help from visual content. Am I right or wrong is for you to decide
The album itself is a combination of slower illbient tracks (Illbient music is basically a beat-based dark ambient,
a sub-genre inside Electronic Music which I personally consider one of the most beautiful fields to be explored)
alternating with bouncing four-on-the-floor pieces including a heavily reworked version of Amyland which I retitled into
Amyland Triquetra (and yes, it's also devoted to Amy Lee, this time secretly). You are gonna hear some weird sound
effects, from disturbing industrial noises to spastic breathing, from deep rumbles to vibrating electric buzzing. You are gonna hear flashes of ethnic percussion and distorted resonating bells jumping through walls of atmospheric dissonance.
There will be segments led by what sounds like a detuned piano and backed by what sounds like a human vocal.
In other words, you will be exposed to a bit of a sonic complexity which, by the way, was entirely built from scratch, without any commercial sound samples.